Preparing your colony…
Rotate to landscape
Aetheria plays in landscape. Turn your device sideways to continue.
Save your progress — connect a wallet to back it up and play on any device.
Walk up to the launch base — press E to fly
Build Menu
Hold LMB to weld · RMB aim · R rotate
0%
CURRENT WEAPON
Weld Tool
HEALTH
100%
SHIELD
100%
STAMINA
100%
POWER
LIFE SUPPORT
STRUCTURES
WASD move · drag look · Shift run · Space jump · B build · C attack · F fly · E use · G armory · J quests · K exchange · M map · Esc menu

Universe Map

Drag to orbit · pick a world to inspect, then travel. One planet per wallet.

Colony Overview

LV 1

Your colony at a glance.

Choose Your Galaxy

Every colonist begins in a galaxy. Inside it you claim one world and grow your colony — Earth is the shared hub. When a galaxy fills out, a new frontier opens.

Choose Your Home World

Your home is permanent for your wallet — you can visit others, but you build only here.

You can change your home world later using a World Anchor.

Claim ?

Make this world your own home planet — your base to build on.

Aurium Market

Sell crafted Aurium to other players for $AETHER. $AETHER only ever moves player-to-player. Simulated until mainnet — not investment advice.

$AETHER
$0.0000
+0.0%
Aurium: 0 Shards: 0$AETHER: 0
Buy Aurium · asks
Sell Aurium · bids
Aurium @ $

Planet Map

Your position and everything on this world.

Armory

Buy & upgrade weapons with materials looted from mechs (iron · alloy · cells) + $AETHER. Tougher mechs need bigger guns.

Gunsmith

Assemble a custom weapon from modular parts — each part shifts its stats. Forge it, then equip from the Armory.

Colonists Online

See who's sharing this world.

Welcome, Colonist

You've claimed a world. Here's the loop that grows your colony — the tracker will guide you through it.

1Build (B) — place Extractors & a Command Spire to produce resources.
2Fight (C) — rogue mechs drop Cores you need to build and upgrade.
3Refine — a Refinery turns resources into Aurium, your tradeable commodity.
4Trade (K) — sell Aurium on the market for $AETHER.
5Ascend — once your colony is grown, relaunch it for permanent power. The colony never "finishes."

Welcome back

Your colony kept working while you were away.

Objectives

Grow your colony to earn Aether Shards.

Contracts
Objectives
Achievements

Help & Controls

How to play Aetheria.

WASD / arrows — walk · move mouse — look (free-look; cursor only in menus) · Shift — run · Space — jump
F / Fly — summon & board your ship (fly: Space up / Ctrl down / Shift boost) · E — board ship · land · Jump Gate
B — build · C — fight · G / I — gear · O — colony · M — map · K — market · J — quests · P — players · R — rotate · Esc — menu · click a building — manage
Goal: claim a home world, build a colony, fight rogue mechs for Cores, refine Aurium, and trade it for $AETHER.
Cores drop from enemies (press C). Aurium is crafted by a Refinery and sold on the Market (K).
Save your progress: connect a wallet (Profile or Settings) to back up your colony and play on any device.

Inventory

Your weapons, items, cosmetics, blueprints and resources.

Ascension

Trade your current colony for Aether Cells — a permanent currency that makes every new colony grow faster. Here's exactly what you earn, keep, and reset.

A playable 3D web3 world on Solana. Walk real spherical planets, claim a home world, build your colony, fight rogue mechs, refine Aurium and trade $AETHER across a living galaxy.

Community·X / Twitter·Discord
AETHERIA

Build a colony. Trade across the galaxy. Ascend.

Community · X / Twitter · Discord
A web3 colony game on Solana · Utility token, not financial advice.
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Player guide

How to Play

Aetheria is a build-and-survive colony game set on a galaxy of real, walkable spherical planets. This guide walks you from your first steps to flying between worlds and ascending. New here? Read top to bottom — it doubles as the tutorial.

1 · Getting started

You arrive in a living galaxy. Your job is to make one planet your own, grow a colony on it, defend it from rogue machines, and trade your way up — then ascend and do it all again, further each time.

The goal

There's no single "win". The loop is: claim → build → fight → refine → trade → ascend. Each pass earns permanent power, so every new colony grows faster and reaches higher. Play for ten minutes or settle in for the long game — both work.

Your colonist

On first launch you pick a character and a name. It's purely cosmetic — every colonist plays the same. Your name appears top-left in the HUD. Note that your own name never floats above your head; only NPCs and other players get nameplates.

Claim a home world

Open the galaxy chooser and pick a planet as your home — one home per player. Your home world gives a production bonus and is the only place you can build. You can also fly out later and claim a world directly. Other planets you can visit and fight on, but not build on.

2 · Moving around

You walk the surface of a sphere — gravity always pulls to the core, so you can stroll all the way around a planet and never fall off. The horizon curves; that's intended.

Walk, run & stamina

Move with WASD (or the left stick on touch). Hold Shift — or the Sprint button — to run. Sprinting drains the stamina bar in your vitals cluster; when it empties, sprint cuts out automatically until stamina recovers past a third. Walking and standing refill it.

Jump & climb

Press Space to jump. Buildings are solid: you can jump onto them and walk across their roofs, stacking your colony upward. There's a little coyote-time and jump-buffering so platforming feels forgiving.

Camera & views

Drag to look around (the cursor only appears in menus). Press V — or the View toggle in the Main Menu — to switch between the over-the-shoulder third-person camera and a first-person view from your colonist's eyes (your body hides, the held tool stays). Holding RMB aims and zooms in.

3 · Building

Building is the heart of the game. You place parts, then physically weld them up — it's tactile, Space-Engineers style, not an instant drop.

Build mode

Press B (or the Build button) to open the build catalogue. Build mode only works on your own claimed planet. Pick a part and a holographic blueprint follows your aim; R rotates it. You can't place over existing objects — the ghost turns red when blocked.

Welding

With a blueprint placed, hold LMB (aim with RMB). Your colonist points the weld tool and the building fills in transparent → solid with a percentage bar. Release to pause, hold again to continue. It costs resources, charged as it completes.

Producers & tiers

Production buildings are your economy: Extractors pull Crystal, Metal and Gas; Solar Arrays add output; the Refinery crafts Aurium. Buildings come in tiers — higher tiers and faction structures need Cores (won in combat), so building and fighting feed each other.

Upgrade, move, sell

Click a placed building to open it. You can upgrade it (upgrading your Command Spire raises your colony level and unlocks more), move it, or sell it back. Buildings take damage in raids — repair them to keep production up.

4 · Combat

Rogue mechs and creatures roam the colonies. Fighting isn't optional flavour — it's how you earn the Cores that gate your progress.

Draw & fire

Press C (or Fight) to draw your blaster — a centre crosshair appears. Hold LMB to fire a visible beam; hold RMB to aim and zoom for accuracy. On touch, the Shoot button fires while you're aiming. Build mode and combat mode are exclusive — one weapon at a time.

Enemies & Cores

Enemies take damage, die, and drop loot — most importantly Cores, the combat material. You need Cores to build higher tiers and to upgrade weapons, so hunting is part of the core loop, not a side activity.

Health, shield & respawn

Your vitals show shield, health and stamina. Incoming damage drains the shield first, then health. If you fall, you respawn — head back to where you died to recover what you dropped (a corpse-run).

The Armory

Press G to open the Armory. Spend Cores to upgrade your gun along the path Blaster → Pulse → Plasma, each stronger than the last. Better guns make tougher enemies (and faster Core farming) viable.

5 · Resources & trade

Everything you gather is a real resource with a place in the chain that ends in $AETHER. Here's the short version — the full breakdown lives in the Docs.

Earn & refine

Producers generate raw Crystal, Metal and Gas over time (even while you're away — idle earnings). Feed them into a Refinery to craft Aurium, the commodity you actually trade.

Trade $AETHER

Press K for the Aurium market and sell Aurium for $AETHER (you keep 95%, a small fee is burned and banked). $AETHER is the game's token — see the Docs for exactly how its value flows.

6 · Flight & travel

Planets are close together in one connected galaxy. When you're ready to expand, you fly.

Your ship

Press F (or the Fly button) to summon and board your spaceship. Press E to step out again once you've landed.

Flying

Flight is full 6-degrees-of-freedom: Space climbs, Ctrl descends, Shift boosts (with exhaust streaks), and the arrow keys ←/→ roll. Drag to steer the nose. It's weightless space flight, not bound to the planet's gravity.

Landing & the Star Map

Fly close to a world and press F to land beside your ship. Open the Star Map / Universe Map (M) to see every planet as a real rotating model — your world is gold — and click one to fly there. An on-planet compass, radar and full map keep you oriented.

7 · Progression

Several systems keep pulling you forward, short-term and long-term.

Quests & dailies

The quest line doubles as the tutorial spine — claim, build, fight, refine, trade, upgrade, fly — each with a hint for the next concrete action. Daily rewards and login streaks pay out Shards, a premium meta-currency.

Ascension

When a colony has grown enough you can ascend: restart it in exchange for Aether Cells, a permanent currency that buys boosts making every future colony grow faster. You keep your Cells, upgrades, home and character; only buildings and raw resources reset. The in-game Ascension screen shows exactly what you'll bank.

8 · Controls reference

Everything in one place.

Keyboard & mouse

  • WASD / arrows — walk · drag mouse — look · Shift — sprint · Space — jump
  • B — build · C — fight · G — armory · M — map · V — first/third person
  • F — board & fly your ship (Space up · Ctrl down · Shift boost · ←/→ roll) · E — use stations / land
  • Hold LMB — weld / fire · RMB — aim · R — rotate blueprint · K — market

Touch

  • Left stick to move · drag the screen to look around
  • On-screen buttons: Build · Fight · Fly · Map · Sprint · Jump
  • Tap Shoot while aiming to fire · tap a station to use it
  • Play in landscape and fullscreen — the touch HUD is designed for it
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Player documentation

Docs

How Aetheria's world, economy and token actually work — in plain language, for players. Nothing here is financial advice.

1 · Overview

Aetheria is a playable 3D colony game with an optional web3 value layer on Solana. You explore real spherical planets on foot and by ship, build and defend a colony, and trade a refined commodity for the game's token.

What is Aetheria

At its core it's a build-and-survive sim: claim a home world, run an economy of producers and a refinery, fight rogue machines for materials, and progress through colony levels and Ascension. The "web3" part is a thin, optional layer on top — the game is a game first.

Single-player first

Aetheria boots and plays fully offline as single-player. The multiplayer and on-chain features are strictly additive: with nothing configured, none of them run, and the game is identical to pure offline play. You never need a wallet to play.

2 · Resources

Seven resources drive everything. Most are produced or won in-game; one is the tradeable token at the end of the chain.

Crystal, Metal & Gas

The three raw materials. Extractors and related producers generate them over time on your colony — including while you're away, as idle earnings. They're the inputs to building and refining.

Cores

The combat material. Rogue mechs and creatures drop Cores when defeated. Higher building tiers, faction structures and weapon upgrades all require Cores — so combat is wired directly into progression.

Aurium

A refined commodity. A Refinery converts Crystal, Metal and Gas into Aurium. Aurium is what you actually take to market — it's the bridge between raw production and token value.

Shards

A premium meta-currency earned from login streaks and daily rewards. Shards persist across Ascensions and feed retention features; they are separate from the on-chain economy.

$AETHER

$AETHER is the game's token. You earn it by selling Aurium on the marketplace. It can be spent within the game's value layer. Crucially, $AETHER is never minted by playing — it only ever moves between holders or is burned (see below).

3 · The economy

Value flows in one direction: raw materials → Aurium → $AETHER, with sinks along the way that keep it healthy.

Production & refining

Producers generate raw materials on a timer, scaled by your colony level, upgrades, your home world's bonus, and any active hazards. The Refinery consumes raw materials to craft Aurium. Building more and upgrading raises throughput.

The marketplace

The Aurium market settles in $AETHER. When you sell, you receive 95% of the value; a 5% fee is taken on the transaction. Prices respond to supply and demand rather than being fixed.

Fees, burn & treasury

The 5% fee splits 50% burned and 50% to the treasury. Because nothing mints $AETHER during play and every trade burns a slice, circulating supply only ever shrinks from activity. The treasury funds ongoing development and rewards.

Hold-tiers

Premium boosts are gated by USD-pegged hold-tiers and capped at +50%. This deliberately limits how much an advantage money can buy, keeping the playing field close between big and small holders.

4 · The $AETHER token

The most important section to read before you think about value.

Utility, not investment

$AETHER is a utility token for the game — it exists to power the in-game economy, not as an investment vehicle. Treat any value it carries as part of playing the game. Nothing in these docs is financial advice.

How supply works

In code, $AETHER is never minted as a reward — gameplay only moves it or burns it. The market's burn means activity is deflationary by design. There is no faucet that creates new tokens for playing.

Devnet & the mainnet gate

The on-chain layer is built as a devnet seam that is OFF by default. Until it's enabled the economy is simulated and clearly labelled. A real mainnet launch is hard-gated behind legal review and a security audit — and the token is not launched. The simulated economy lets you play and learn the systems safely in the meantime.

5 · Optional online layers

Everything online is opt-in and additive. None of it is required to play, and all of it is off unless explicitly configured.

Cloud save

An optional layer can sync your save and colony snapshots to the cloud, so progress follows you across devices. Off by default; your save otherwise lives locally in your browser.

Live players & visiting

When enabled, you can see other players moving through your world in real time, and visit another player's colony read-only. Empty rooms cost nothing — the presence layer hibernates when no one's around.

Off by default

Every networking and chain call is a guarded no-op when its flag is off. The offline game always boots identically — the online features simply aren't on the play path unless you turn them on.

6 · Safety & fairness

A few ground rules that shape the design.

18+ earn layer

The economic / earn layer is intended for adults (18+). The visual style is friendly and approachable, but the audience for anything involving real value is adult.

Not financial advice

Aetheria does not provide investment or financial advice. $AETHER is a utility token for play. Make your own decisions and never spend more than you can afford to lose.

Privacy

Offline play keeps your data on your device. If you opt into online features, only what's needed to sync and present multiplayer is sent. You're never required to connect a wallet to play the game.

7 · Roadmap

The foundations — spherical worlds, building, combat, economy, flight, and the additive multiplayer + chain seams — are in place. Ahead: deeper colony systems, richer worlds and content, more social play, and, only after legal review and an audit, the owner's decision on a token launch. Until then the value layer stays simulated and clearly labelled.

8 · FAQ

Do I need a wallet to play? No — Aetheria plays fully offline as single-player.

Is the token live? No. $AETHER is not launched; the economy is simulated until a mainnet decision is made.

Can I lose my progress? Your save persists locally (and in the cloud if you opt in). Ascension resets buildings on purpose, but keeps your permanent currency, upgrades, home and character.

Is this an investment? No. It's a game with a utility token, and nothing here is financial advice.

Colonist Profile

Your colonist, account and stats.

Username
Account
Guest progress is saved only in this browser. Connect a Solana wallet (Phantom / Backpack) to back it up and continue on any device — the game is fully playable without it.